• Sound Design
  • UX Design
  • UX Research
  • Done from march 2023 to june 2023
  • Alternative controller adventure game
  • Finalist at the Alt.Ctrl.GDC of 2024

Long after the drought of esborium, a mineral with many use cases, the Esbor valley has lost a bit of its prime. Amina, the last train driver around, has been thinking about leaving the valley lately. Maybe listening to what her passengers say will influence her on finally making her mind.

'Round the Valley is a narrative-focused train driving game. Drive the train through the valley and listen to your passengers' stories.

'Round the Valley was built with an alternative controller in mind. The easier solution for everyone is to plug any regular controller/keyboard in, or to use a Steam Deck.

  • UI Design
  • UX Design
  • UX Research
  • Done from october 2023 to february 2024
  • Asymetrical coop puzzle adventure game
  • About Two siblings investigating a mystery

What was supposed to be a simple anti-monster exercise turns into a nightmare.

Clémentine and Sacha, twin siblings, find themselves stuck in the corridors of their school on lockdown.
They will have to find their way out and find out the truth behind the appearing of the mysterious monsters roaming the corridors.

Immerse yourselves in a world set between reality and fantasy, inspired by French high-schools. See the relationship between of Clémentine and Sacha evolve as they learn to work together to escape, and uncover the terrible truth behind the monster's apparition.

  • UI Design
  • UX Design
  • Done in 4 days in February 2024
  • Point & Click
  • About local history of Angoulême (16000)

You play as Madame Chaulet, a retired lime kiln operator. Help a young lime kiln operator learn your techniques for building an eco-friendly, less polluting lime kiln.

In the style of “A Normal Lost Phone” and “The Room,” talk to Guilhem, a young lime burner, and reconnect with your old lime kiln by searching for answers to the young man's questions.

Through your conversations, choose how to respond to Guilhem, rediscover the location of your kiln, and get it working again.

  • Sound Design
  • UX Design
  • Done in 3 days in February 2023
  • Point & Click toy
  • For a workshop about color

In The Firework Alchemist, the player embodies a pyrotechnic artist: 
at his disposal, pigments, artifacts and glitter, which will allow him to create a firework.

You can click on the table to add ingredients in your bowl.

If you want to clean the bowl, you can click on the bin.
If you want to start the show, you can click on the lighter.

When you are in the show mode, you can click or press the spacebar to launch fireworks.

  • Others
  • UX Design
  • Done in 3 days in january 2023
  • Fast paced arcade game
  • For a workshop with alternative controller

Pupuce, the three-headed cat, is unhappy because he hasn't received his daily dose of pats! Fix things before he gets angry and attacks you!

Pat the heads by pressing Q, G, and M.
Start the game by pressing one of these keys.

  • UI Design
  • UX Design
  • UX Research
  • Done in 1 week in december 2022
  • Splitscreen racing game
  • Maximum number of controller inputs allowed is limited

Two snowballs are competing for the honorary role of the first snowman of the season. Avoid the trees to accumulate snow, pick up speed, and arrive first.

In 1v1 mode, race against your friends in this downhill race, grow your snowball, avoid obstacles, and be the first to reach the bottom of the slope!

The game is controlled using a controller. Each player can control their ball from left to right using the joystick on their controller, but not its acceleration, which is controlled by the game's physics.

  • UX Design
  • Done in 1 week in november 2022
  • Alternative controller survival game
  • The controller is a chalkboard !

In this game inspired by "The Painted Man" (Peter V. Brett), play as a sorcerer trying to stop demons at night from getting out of the ground to feast on villagers. Your only weapon is your grimoire in which you may draw elemental runes to seal the demons. But be careful !

Each demon need a specific rune which doesn't last for ever. Be quick, precise and keen to survive to the night...

Rune Away is part of a one-week workshop at the ENJMIN about alternative controllers. Except the "R" key you press to restart the game, everything is controlled by your drawings on the dark board.

  • Sound Design
  • UX Design
  • Done in 2 days in November 2022
  • Arcade alternative controls game
  • We won the Jam by completing many of the challenges set

You're playing a cursed steamroller that must kill cultists to summon the demon that cursed you.
A demon cursed you into being a steam-werewolf-roller.

In order to get your human form back, you have to roll over their minions, suck their blood in and paint the demonic symbol on the ground with it. 

Available in both French and English. This game was created during the ENJAM 2022, a two-days jam organized by ENJMIN students. It was originally made for the PlayDate but you can find a PC version on Itch.io.

  • Game Design
  • UX Design
  • Done in 3 days in October 2025
  • Fast-paced arcade scoring game
  • Finished in 263th place for +1300 submissions

"Beat the Mall" is a beat'en up game. you are a young client who want to get all the figurines in the store.
But other people are getting in your way and you don't have much time!

Run around the store to find figurines before the time is up and punch other clients that are getting in your way.
Run as long as you can to improve your score!

Get figurines! Each one is a different rarity (common, rare, ULTRA RARE).
Knockout clients! The number of clients you hurt is added to your score at the end of the game!

  • Game Design
  • Done in 1 week in August 2025
  • Dungeon crawler scoring game
  • Each monster let you make different biscuits

In this world, there is only the biscuit god (Omni Biscuitus) and bakers have the purpose and role to offer biscuits in the dungeons to this god. Getting in theses places are the only way to worship the biscuit god and if the baker don't do this, they doom the community nearby the dungeon.

You play as a baker that uses dungeon monsters he kills to cook biscuits. You need to take down monsters and from their death, you acquire monsters ingredients.

You need to go with theses ingredients in the altar rooms in order to make biscuits. They are small places with decorations and an interactable furnace at the center (E to interact).

  • Game Design
  • UX Design
  • Done in 4 days in july 2025
  • Puzzle snake-like game
  • Playable on PC and smartphone

Play as Jörgmungand in his youth (the self-eating snake of nordic legends). Start as a normal size snake and eat yourself enough to grow and become the legendary snake ! Your goal is to grow in size enough to be able to tide the seas together across Midgard's realm. Make daddy Loki proud, little snake!

Your objective is to eat your tail after activating all the runes required on the level to be able to grow in size. Each level enable Jörgmungand to grow in size twice ! After that, you pass to the next level to continue to activate runes and grow. And again, and again until you grew to the size of Midgard's realm.

  • Game Design
  • Done in 2 days in July 2025
  • Arcade chaotic racing game
  • Requirement to create the game using only pre-existing assets

The Beer Beard crew is running late to capture the annual treasure! It only appears every 29th of February. The party was too hard yesterday and they all wake up in the afternoon ! Time is running out, don't be late !

Drive the captain's ship and collect cannons on the sea !! Crew is mounting as many cannons as possible on the ship to propel yourself at blazing speeds and catch up with the other pirates who want the treasure !

Collect the crates, and destroy everything on your way to this fabulous treasure !
You can break the barricades with enough speed !

  • Sound Design
  • Done in 1 week in February 2025
  • Strategy puzzle turn based game
  • A majority of the jam was done on Twitch

Become an owl seeking to heal plants! Be careful, their problems are deeply rooted!

In this game, you play as a friendly owl who has come to help the inhabitants of the forest. Its loyal plants!

But they have many worries and are showing changes that are far from harmless! One plant is angry, another is dried up with anxiety, and a third seems to have lost its mind!

Your goal will be to heal them all and bring good cheer back to the forest. To do this, engage in turn-based battles where your goal is to understand the problem of the plant in front of you before it loses patience!

  • Game Design
  • Sound Design
  • UX Design
  • Done in 1 week in September 2024
  • Adventure & choice game
  • With a majority of beginner gamedevs

Inpou wakes up in a strange room filled with objects from their past. They have lost something. They can't remember exactly what it is, or even what they once believed in. The certainties that once guided their steps have vanished. Inpou no longer knows where they are, or who they really are.

Thus begins Inpou's journey of discovery, through places where the line between reality and illusion is constantly blurred. Along the way, they meet two enigmatic characters, also lost, searching for answers to their own mysteries.

  • Sound Design
  • UI Design
  • UX Design
  • Done in 3 days in March 2024
  • Card based visual novel game
  • Improve your deck between runs

In a world where conversations take place through card games, your daughter is trying to tell you something important.

Problem: You're not a very open-minded adult, and your deck is full of cards that weigh down the conversation... Will you manage to listen to everything she has to say and cheer her up?

It's never too late to improve your deck, learn from your mistakes, and become a better person.

  • Sound Design
  • Done in 2 days in July 2023
  • Arcade fast-paced game
  • Finished in 24th place for +7000 submissions

You are an old and wise punching bag, with a rookie boxer to train. They don't know how to throw punches yet, so you have to make the experience fun for them. 

Swing around to catch the boxer's punches, but don't miss too many hits, or they'll lose their motivation!

Use the left and right arrow keys to swing. Press the space bar to parry and slow down.